Showing posts with label googleplay. Show all posts
Showing posts with label googleplay. Show all posts

Tuesday, February 17, 2015

Ballz



We have a little new game in Google play store.



Check it out on Google Play:



Do you like it? Have some suggestions?

Leave a comment and let us know what do you think.

Wednesday, February 11, 2015

Problems with Google Play Plugin for Unity

Well, it seems Google Play Android Plugin has a few issues.

If you call Application.Quit() after a Google Play authentication, the app freeze for about 5 seconds. Too bad! That an ANR to the face. There's an open issue on github. Fortunately, there's a little workaround.